A downloadable game for Windows and macOS

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Slash Quest is a small game by Big Green Pillow and Mgaia for Ludum Dare #34! Music and SFX by Breakmaster Cylinder.

LD #34 theme: "two button controls" and "growing"

In this game you'll have to manage limited controls and help a courageous little knight swing (and stumble) his evergrowing sword to victory.

Slash Quest is in production as a mobile game, to be released on iOS and Android later this year.

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More information

Published1 year ago
PlatformsWindows, macOS
AuthorBig Green Pillow
Tagsgame-jam, Ludum Dare 34, slash, sword, Top-Down, unity


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Click download now to get access to the following files:

SlashQuest-OSX.zip 19 MB
SlashQuest.zip 49 MB


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Viewing most recent comments 1 to 40 of 44 · Next page · Last page

dope game! love the controls!

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Hello! I loved your game, it was adorable, incredibly creative and a joy to play! I made a let's play of it here~


Mine lagged a lot and there was no way to get out the game except ctrl alt del

Nice concept. This game is very cute - great job! Please feedback something from my collection, thanks!

Really cute concept, this could turn into a really cool game!

(Edited 1 time)

i hope it is infinity level and have a score then not a short level,and that is awesome idea

what? no one gets what you are saying! no hate btw

It's an awesome concept and game, but the fact that you can't skip the tutorial in the beginning and that the game is extremely short makes it loose quality.


This was awesome, and I love the art style. Is there going to be more to this in the future?

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What an adorable game! Gorgeous art style. Short and sweet :3

This is a super cute and fun game! It's pretty difficult at first but it becomes easier the longer you play!

SO CUTE, SO EASY, SO FUN. Wish it was longer though. :P

This game was really fun though a bit short! If you want to check it out before you download here is a video!

the game is adorable and fun to play but my only complaint is the controls are extremely difficult

Please! Make a full game about this awesome concept.


Adorable! Short! Cute! Hard? Nah.


Very fun! But I raged like I was 5 lol

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Your game made an appearance in my series I run Called "INDIE TIME" where I pit two random indie games against each other to see which is the best :D


i watched that episode and i was very impressed! SUBSCRIBED

Aww thank you <3 that means a lot to me!




All the monsters are so cute, and charging around while making my sword bigger *sniggers* never got old. Thanks for the fun, and good luck for your future projects!


good game sure but the controls suck


Hello, I loved playing this game! The characters, especially the sword, are so cute, the art is beautiful, and the sound design is really good :D It was a little harsh at the beginning to control the character, but your 2 buttons gameplay is super effective !

You made a great job, I don't know if there will be more on this, I'll stay informed :)



Took me a while to figure out the controls (off-cam) and to realize I can gain/lose length. Super-cool minimalist controls!

Very excited about the sword character!


Loved the concept and had a great time eheheh Hopefully there will be more soon! Here's a gameplay video I did :)! Don't forget to leave a like if you enjoyed it !


This is cool. Puts me in mind of Penta Tentacle for WiiWare. Cool music too. Well done. =)


Nice game. Fun to play and nice to look at.

(Edited 1 time) (+1)

I made an article about this game here. http://indiedevs.xyz/2016/04/27/slash-quest/


Congrats with winning the Ludum Dare. :) I was playing a lot of the games but didn't stumble onto this one until after voting. Thanks for making a really cute game I can make puns about, hope to see you around for the 35th!


Full game, fun stoooooooof!


Hey mate check out my website i promote games for free ,maybe it will not help you with the downloads but i am trying to help indie dev :D


Thundercats! HOOOOOOOO!

80's cartoon references aside, I loved this game. Who knew that you could do so much with just two keys?

The game controlled surprisingly smoothly. Of course, it was more difficult the longer the sword got, but I wouldn't say it got to the point to where it added artificial difficulty whatsoever. It made you think about your next move, especially against certain enemies. Apart from that, the graphics and sound were great.

My only criticism is that this game felt way too short. Granted, it's not surprising considering it's an LD34 entry, but the ending came a bit too abruptly once I got the full hang of it.

Simply put: I want more of this game. Dare I say, I need more of this game! Fantastic showing!

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We wrote about your game on our website, the experience was very enjoyable and our thoughts can be found on this article.

Keep this great work.

Really cute aesthetic, and enjoyably wacky to play. Playing on my Mac, several screen elements weren't visible, but I was still able to beat the game.

(the health bar, the main menu title were both rendering offscreen because of some kind of resolution issue? Even though I tried several different resolutions)


It's definitely more difficult than it looks. Wow! I'll start with what the team did well, and then what could've been improved (made in 72 hours, but customers/players are still your biggest critics).

+Simple yet challenging remains the best way to go. The controls are easy to grasp, making feedback to the player that much easier to convey. Swing sword, kill stuff, move stubby legs, have fun.

-Early on, and for a moment, it's easy to forget how to even move. Fascinating and unique mechanics come at the cost of having to memorize what a button press does. Having the controls on the screen for a few moments longer would have helped.

+The music fits surprisingly well with the game's aesthetic. The sound didn't stand out from the game in any way. Layered soundtracks helped keep the game fresh halfway into the playthrough. The animation is also very clean and simple, and helps get the message across with a nice dose of cuteness. :D

-Wasn't obvious on how to progress from room to room. Moved slowly from room to room due to accidentally swinging the sword across the statues, without knowing that I had done so. Was expecting the next room to generate itself after I killed enough enemies. Having the statue stand out more, like the sword, would have helped make the connection better.

+Enemy variety scales well with the sword. In the context of other games, a player faces new enemies as a way to challenge the player with new skills they've gained. In this case, it's a longer sword. Ranged enemies and fast-moving ones are great additions to get the player to think, "oh. I might actually die here" while feeling like the game is still fair.

Slash Quest has the potential to do really well market-wise, possibly mobile rather than PC. I'd really look forward to playing a legit release of this. Thanks for the suggestion, André, and thanks to Big Green Pillow! :]

Played the game and LOVED it (the controls were really hard for me but it gave me a challenge which I loved =] ).... recorded some gameplay down below!

My Sword is Growing! - Slash Quest


Played the game and thought it was pretty cool even with just the two buttons but I wish there was additional levels.

I recorded some gameplay of it as well!


Super cool idea. I loved the visuals of stage too. addtional level?


This game was one of my favorite that I played for Ludum Dare 34. Running around slicing things heads off with only two buttons was certainly a feat, and the adorable sword faces were icing on the cake.

You can watch my highlights here (Skip in the description if you'd like):

Viewing most recent comments 1 to 40 of 44 · Next page · Last page